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 Wind Spells

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PostSubject: Wind Spells   Wed Jul 16, 2008 7:08 am

Magic Type : Wind

Spells, Descriptions of

Main Spells:
The main spells can be used without much use of body's stamina or magic. Used Freely. Drains nearly no energy.

Breeze: The caster simply tells the wind to blow in a certain place. Useful for cleaning one's room, messily putting out a fire, blowing rainy clouds away, or just cooling the caster off.

Flyte: This spell will Allow the caster the ability to fly. Since most people with the wind magic have wings already, it is only used by preistess', or grain millers. Or when the caster wants to carry somebody to their village in the twister.


Death Spells:
Death spells are strictly forbidden outside of war. No matter the reason, if caught you will be sentenced to death. Drains all stamina and magic, leaving caster defenseless, unless very strong magic wielder. The only ones to use more then 3 of these spells in a row were Lucifer, Blade, Darius and the War Chief Captains. Rulers can cast 3 before left useless, and with mages present, 6. Some Rare cases of warriors being able to cast more then one exist, but they are rare, and a large bounty is on their heads.

Wind Thief: The caster causes wind to blow another magician so fiercely that the wind caster actually takes some of their rival magician's magic. The caster can steal several magician's magic at once, even multiple types of magic; then the wind caster can hurl this combined elemental windstorm wherever they please. this spells kills the victim immediatly.

Healing Spells:
These spells are usually difficult to comprehend and use, and drain the amount of energy from the caster depending on how severely the victim was injured

Comforting Wind: The caster can bring either warm or cool breeze to fan off the victim. Useful for calming feverish patients. Depending on how far the wind had to blow to bring you warm or cold air, this spell will have unnoticable effects on the caster or leave them halfway drained.


Fighting Spells:
Used in self defense or for any other fighting needs

Tornado: Self-explanatory. The caster starts a tornado and moves it around. This is a very powerful spell and can drain the most talented master, or get out of control and wound the caster, so use with caution.

Duststorm: Considered a cheap shot by some, the caster flings up dirt and uses the wind to blind their opponent or pelt them with small rocks. Drains energy depending on how big the dust/pebbles are.


Shield Spells:

These spells enable the caster to defend himself from injury or give him a chance to escape. Uses a quarter of your energy; usually drains caster the rest of the way if used for a long time.

Wind Wall: The caster sets the wind to blow in a particular direction, deflecting magic attacks for a short period of time. Does not affect melee.

Note to Readers: These spells’ descriptions, and spells, are just scratching the surface of Wind wielders’ power. There are many more unnamed spells, and the spells described so-far can be used in a completely different manner from the descriptions given. Just remember, all spells absorb energy, and eventually you will wear yourself out using any kind of spell. Never fully rely on magic, for it can let you down.
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